Learning FMOD and audio stuff

New this week

Nothing happened in the actual Unity project this week. I was working on a different prototype project with a couple people I know. This gave a good testing ground to learn more about FMOD and audio editing.

Audio Stuff

As I’m working through different audio systems, I believe I may learn FL Studio. This is because it seems fairly flexible, and I know people who are familiar with it. During the prototype project I used FL studio to do small edits to the audio I was adding into the prototype. This also gave the opportunity to create more functions and tools to integrate FMOD into Unity Engine

What’s next?

I’m probably going to take small break from working on Tombultuous and learn a little about unreal engine. It is long overdue that I learn at least the basics of unreal engine. If I decide the break is over by next week it’ll be more audio because I’m getting more confident with audio editing and integrating FMOD.

Leave a comment