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Object placement and UI
What’s New? This week the object placement system was implemented alongside some necessary changes to accommodate it. In world UI was also given to all the NPCs to indicate how much fear they are feeling. Object Placement The object placement system places down an object snapping to the navmesh. This is achieved by a click…
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Day Flow and NPC
What’s New? This week I fleshed out the phase and day transition system as well as scaffolded the item placement system. I created and added a rough NPC model with animations that has hot swappable colours. Day Flow The flow of the day is visualised with a clock that changes between day, night and spooky…
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New Halloween Project
What’s going on? Last year I made a small game with the purpose of being released on Halloween. This year I’m going to do the same. Since it’s only been 2 years it’s not a tradition yet and who knows if I’ll do it next year. This gives me a little time to work on…
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Learning FMOD and audio stuff
New this week Nothing happened in the actual Unity project this week. I was working on a different prototype project with a couple people I know. This gave a good testing ground to learn more about FMOD and audio editing. Audio Stuff As I’m working through different audio systems, I believe I may learn FL…
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Spawning changes and learning FMOD
New this week This week I changed the method that enemies and items are spawned by and started learning FMOD. Enemy Spawn Changes I changed up the enemy spawning system to be able to spawn a random enemy of a pre-determined list. This system change also makes it easier to decrease the number of enemies…
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Reworks and playtesting
New this week This week I created the model and animation for the shovel as well as conducted some playtesting. The results of the playtesting informed some balances changes and additional mechanics. Weapon Model and Animation I added the model and animation for the shovel. The animation is fairly plain but serves its purpose fine.…
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Viewmodel Animations & UI
New this week This week I added the model and animations for 2 of the weapons in the game. Doing this also allowed to me update the weapon select UI to be closer to its final version. Weapon Model and Animation The pistol has been fully implemented and tested. The rifle is currently still being…
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Doors and UI
New this week This week I implemented the combat doors and added a prototype weapon UI. The weapon UI visuals need to go on pause because I intend on using some sort of visual indication for weapons which don’t exist yet. Combat Doors The doors themselves are double sliding doors that disappear entirely into the…
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New enemy type and balancing
New this week This week I added a new enemy, the pumpkin bomb. This enemy has been fully implemented and added into every room. Alongside this I finally added a doorway model. I also re-balanced some items and changed how the item drops work. New Enemy The new enemy added is the pumpkin bomb. This…
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Mechanic reworks and balancing
New this week This week I added a death animation for the boss and updated its state machine. Along with this I added shop items for the items added 2 weeks ago and changed how the permanent upgrade shop functions. New Animations I added a death animation rather than a ragdoll because it seemed more…