Static.io
Platform
Browser Webgl game
Contributions
- UI Art
- Design progression
- UI Animations
- Audio
Synopsis
Abstract multiplayer browser game made in 7 days for Brackeys Game Jam 2026.1
Paint the static your color and hide in it, buy weapons and steal money from others
Play now
Ghost Detective (WIP)
Platform
PC
Contributions
Note: This game is a solo project
- Design
- Art
- Mostly art honestly
- Programming
Synopsis
Ghost Detective is a 2D isometric narrative driven game featuring a pixel artstyle
Coming Soon
Fishe
Platform
PC, Fabric Minecraft Mod
Contributions
Note: This mod is a solo project
- Design
- Art
- Mixins
- Java Programming
Synopsis
Fishe is a Minecraft Java Edition Mod that introduces additional fishing rods that allow fishing of special “fishe” that can be used to create specific tedious or hard to get items
Get Now
Orlain Castle
Platform
PC, requires controller
Contribution
Note: This game was made solo
- Design
- Character movement
- Enemy AI
- Filters/effects
- Level design
Synposis
Orlain Castle is a 2.5d parkour and melee combat game in which the player must use omnidirectional melee strikes to traverse the environment and kill the enemies in creative ways.
Play now
Cleato Meato’s Flesh Emporium
Platform
PC
Contribution
- Advised movement system
- Designed setting and levels
- Animation and Intro cutscene
- Wrote dialogue
- Particle System
Synopsis
Cleato Meato’s Flesh Emporium is a movement focused gathering game set in an ambiguous living flesh planet.
The player works for the titular Cleato Meato harvesting meat for his diner/butcher’s shop.
This game was my first introduction into the Godot game engine and made under a self-imposed time restraint.
Play Now
Hyperactive Postal
Platform
PC/VR
Contribution
- Implemented the VR controllers
- Modelled and textured packages and stamps/ink receptacle and timer
- Expanded initial design concept
- Programmed stamping system
- Helped program depositing system
- Implemented UI
Synopsis
Hyperactive Postal is a VR game where the player is has to stamp various packages and letters accordingly before delivering them. The gameplay is fast paced and chaotic as the player is quickly overwhelmed with mail and have to rush to make the day’s quota.
Running out of time
Platform
PC
Contribution
- Designed and created a custom movement system built from scratch with wall riding, clambering and jumping
- Designed and created the level with divergent paths and skips
- Created the first person hand animations from from a pre-existing human player model
Synopsis
Running out of time is a parkour game where the player is sent back in a time glitch and needs to get to the ending fast enough to make it back to the current timeline.
It features parkour mechanics like jumping, wall running and clambering.
Branching level design with multiple paths. A tutorial, intro cutscene and multiple endings
Frigid Crystals
Platform
PC
Contribution
NOTE: This game was made solo
- Design
- Movement system
- Enemy AI
- 3D modeling & texturing
Synopsis
Frigid crystals is a bullet hell shoot ’em up game with multiple features. It contains a dash with invulnerability frames, a power up and enemy bullets can fire either directly towards the player or predict where the player is going taking into consideration distance between target, target move speed and projectile move speed.
































