Projects

Static.io

Platform

Browser Webgl game

Contributions

  • UI Art
  • Design progression
  • UI Animations
  • Audio

Synopsis

Abstract multiplayer browser game made in 7 days for Brackeys Game Jam 2026.1

Paint the static your color and hide in it, buy weapons and steal money from others

Play now

Ghost Detective (WIP)

Platform

PC

Contributions

Note: This game is a solo project

  • Design
  • Art
  • Mostly art honestly
  • Programming

Synopsis

Ghost Detective is a 2D isometric narrative driven game featuring a pixel artstyle

Coming Soon

Fishe

Platform

PC, Fabric Minecraft Mod

Contributions

Note: This mod is a solo project

  • Design
  • Art
  • Mixins
  • Java Programming

Synopsis

Fishe is a Minecraft Java Edition Mod that introduces additional fishing rods that allow fishing of special “fishe” that can be used to create specific tedious or hard to get items

Get Now

Orlain Castle

Platform

PC, requires controller

Contribution

Note: This game was made solo

  • Design
  • Character movement
  • Enemy AI
  • Filters/effects
  • Level design

Synposis

Orlain Castle is a 2.5d parkour and melee combat game in which the player must use omnidirectional melee strikes to traverse the environment and kill the enemies in creative ways.

Play now

Cleato Meato’s Flesh Emporium

Platform

PC

Contribution

  • Advised movement system
  • Designed setting and levels
  • Animation and Intro cutscene
  • Wrote dialogue
  • Particle System

Synopsis

Cleato Meato’s Flesh Emporium is a movement focused gathering game set in an ambiguous living flesh planet.
The player works for the titular Cleato Meato harvesting meat for his diner/butcher’s shop.
This game was my first introduction into the Godot game engine and made under a self-imposed time restraint.

Play Now

Hyperactive Postal

Platform

PC/VR

Contribution

  • Implemented the VR controllers
  • Modelled and textured packages and stamps/ink receptacle and timer
  • Expanded initial design concept
  • Programmed stamping system
  • Helped program depositing system
  • Implemented UI

Synopsis

Hyperactive Postal is a VR game where the player is has to stamp various packages and letters accordingly before delivering them. The gameplay is fast paced and chaotic as the player is quickly overwhelmed with mail and have to rush to make the day’s quota.

Running out of time

Platform

PC

Contribution

  • Designed and created a custom movement system built from scratch with wall riding, clambering and jumping
  • Designed and created the level with divergent paths and skips
  • Created the first person hand animations from from a pre-existing human player model

Synopsis

Running out of time is a parkour game where the player is sent back in a time glitch and needs to get to the ending fast enough to make it back to the current timeline.
It features parkour mechanics like jumping, wall running and clambering.
Branching level design with multiple paths. A tutorial, intro cutscene and multiple endings

Frigid Crystals

Platform

PC

Contribution

NOTE: This game was made solo

  • Design
  • Movement system
  • Enemy AI
  • 3D modeling & texturing

Synopsis

Frigid crystals is a bullet hell shoot ’em up game with multiple features. It contains a dash with invulnerability frames, a power up and enemy bullets can fire either directly towards the player or predict where the player is going taking into consideration distance between target, target move speed and projectile move speed.